A snippet from Will Wright’s keynote at South by Southwest Interactive:
Stories are really based on lot of properties. Language, imagination, but most important for me is empathy, the ability to put ourselves in the shoes of someone else on screen. Actors are emotional avatars. We can inhabit that person and feel what they’re feeling. Film deals with this rich emotional palate because they have actors. Games tend to appeal more to the reptilian brain, the basic instincts of fear and aggression.
But games have a different emotional palate, not that they don’t have an emotional palate. Pride and accomplishment, guilt, these things are felt in games, but are not felt in watching a movie. I once beat the hell out of my creatures in Black & White, I felt terribly guilty. I’ve never felt guilty watching a film.
The circuit in our brain that makes stories appealing to us is empathy. Whereas in games it’s more agency, the fact that I’m causing what’s going on on the screen. Movie: What’s going to happen next. Games: Can I accomplish this?
I’d definitely recommend you read the whole thing if you’re interested in the future of gaming.

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